Andrew Gwinner

XR Developer - Game Programmer

- 2022 -

Unity Digital Twins Account Takeover

I participated in a Unity social media campaign in which experts took over Unity's social media accounts to share tips with the community. More info

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- 2021 -

Volkswagen IECC - Unity Blog Highlight

A 17 page report on Volkswagen IECC. Included in it are details on how my team uses Unity to create our interactive visualizations of the vehicles of tomorrow! More info

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- 2020 -

Mesh Guess

Record fun videos of you and your friends trying to guess scrambled models! Includes 1 and 2 Player modes! Inspired by the planned Train Jam 2020 theme: "Hindsight" More info

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everybody's sad (Oculus Version)

An optimized port of everybody's sad rebuilt to support Oculus Quest! This involved recoding VR Interactions, swapping render pipelines, and optimizations of the code and assets. More info

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- 2018 -

everybody's sad

everybody's sad is a therapeutic and kinetic VR experience in which the player uses intuitive motion to make sad, unhealthfully codependent, objects happy and learns how to establish boundaries in interpersonal relationships. More info

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- LAURELS -
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Loot Box Simulator

A satirical look at the 2017 trajectory of the game industry. Open loot boxes, collect loot, equip cosmetics, face off against the dark lord, watch ads, take surveys, and slowly succumb to addiction. More info

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Stumpjumper

Made for Specialized's relaunch of their Stumpjumper bicycle. Stumpjumper is a browser-based Excite Bike inspired game playable with either keyboard or touch. More info

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About Me

Andrew Gwinner graduated from UC Santa Cruz's Computer Science: Computer Game Design major in 2018 with three acclaimed senior projects. He previously lead Volkswagen's IECC Mixed Reality Lab's efforts to create interactive XR visualizations of future vehicle concepts. He is currently a Product Design Prototyper onsite at Meta working on the launch slate of Augments and other future XR products.

Contact Me